The "Archive": selection of various projects across Design, Real Time 3D, Rendering,
and VR through crafted visuals and interactive experiences.


Chrome Pit Crew (2023):

We helped evolve Chrome’s Pit Crew world with updated assets for their 2023 edition
of the beloved mini game. Full case study of the previous year.
 
Created in collaboration with the Active Theory / Buttermax Team.

WSJ Iconic Mints:

Iconic Mints is a web-based desktop, mobile, and webVR experience that reimagines the art gallery concept.
Stroll a collection of artworks and explore the stories behind them through immersive visuals, interactive content, and audio guides.

Main responsibilities included designing the opening lobby as well as parts of the environment and interactive scenes.

Created in collaboration with the Active Theory Team.

2x Awwwards

3x CSS
1x FWA SOTD
1x Silver at the Lovie Awards

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Dreamwave Environments:

Dreamwave experiences are web-based venues where your audience can connect,
play games, learn new skills, and watch performances.

Created multiple environments with custom OpenGL work, level design, and setups for hosting live events.

Created in collaboration with the Active Theory.

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Offsite (2025):

Offsite is a new kind of talent agency focused on community, career, and creative practice.
Worked across Branding, Art Direction with a focus on 3D. Website

Created in collaboration with the team at Molly Studio

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Codescripts:

The rebranding of an RX to OTC switch platform; creating a new horizon, an energy of hope, optimism and warmth.
Created in collaboration with the Active Theory / Buttermax Team.

Worked on 3D, branding, and motion elements.

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Dreamer Mode:

3D "Dreamer Mode" EP artwork for NY based DJ Amanda Haze.

Art Direction: Marvin Schwaibold
Motion: Yaël Bienenstock
Dev: Jesper Vos 

A13-Material Archive:

3D & Motion for A13-Material Archive.
An archive of personally collected textures throughout the London borrow of Shoreditch.

Created in collaboration with the Technical & Design Department of the University of the Arts - London.

Multiple Projects:

Reeses x Ambush Breakfastverse

Designed, and rigged the Reese's spoon avatar, created multiple environments applying custom OpenGL shaders,
worked on level design, and created additional assets for gameplay.
Nominee at the Webby's for Metaverse, Immersive & Virtual, Best Partnership or Collaboration.

Created in collaboration with the Active Theory / Buttermax Team.

Houdini Experiments

As part of the University of the Arts London’s Technical Department, I conducted a series of experiments
focusing on height field advection on custom-built noises in Houdini.

Junction Typography

A case study on a custom built selection of letters and layout formats featuring organic growth setup with VDB's and particles.

NYC Objects

Helped out my friend Marvin Schwaibold with 3D research, modeling, and texture work to 3D print prototypes for the NYC Objects series.

The Lab

Throughout the years, I made sure to experiment, prototype, and test various techniques and scenes focusing on lighting,
real-time performance, as well as concepting layouts. I’m always curious to learn and explore new approaches,
so feel free to reach out with any questions or if you’d like to chat about all things 3D.

Reeses x Ambush Breakfastverse

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Houdini Experiments

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Junction Typography

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NYC Objects

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The Lab

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